Player count and stats
At 08:12 on 2026-11-01 Broodwing had 667,623 visits, 7,901 favourites and 1,733 players online, on servers capped at 35 players.
On 1 November 2026 at 08:12, Broodwing had 667,623 visits, 7,901 favourites and 1,733 players online. Those three numbers measure different things, and reading them correctly is the difference between "this game is huge" and "this game is busy right now". This page takes them one at a time.
The snapshot
| Metric | Value | Taken |
|---|---|---|
| Visits | 667,623 | 2026-11-01 08:12 |
| Favourites | 7,901 | 2026-11-01 08:12 |
| Players online | 1,733 | 2026-11-01 08:12 |
| Players per server | 35 | Game record |
| Game passes | 6 | Store |
| Studio group members | 25,659 | Group record |
| Days since launch | 11 | 21 October to 1 November |
A second reading a few minutes later showed 1,744 online, which is the same picture with normal churn: players join and leave continuously, and a concurrent count is a snapshot, not a total.
What visits actually count
A visit is one join. It is not a unique player, and it is not a session - a player who joins ten times counts ten visits. That is why the number looks enormous next to the favourite count.
For Broodwing, 667,623 visits in eleven days is the number that tells you the game found an audience fast. It does not tell you how many people are still playing, which is what the concurrent figure is for.
What favourites count
A favourite is a bookmark: a player pressed the star on the game page. It is a much stronger signal than a visit because it costs a deliberate action, and it tends to predict return players.
7,901 favourites against 667,623 visits is a low ratio by Roblox standards, and the honest reading is that most people who tried the game did not bookmark it. That is normal for a launch-week survival game with a narrow loop: players try it, play a session, and move on unless the family layer hooks them.
What "players online" counts
The concurrent figure - 1,733 at 08:12 - is how many players were in a server at that moment. It is the number that tells you whether you will find a full valley or an empty one.
Two things to know about it:
- It moves with the time of day. 08:12 China time is evening in the US, which is Roblox's biggest audience. A reading at 04:00 China time would be much lower.
- It is capped by servers, not by interest. With 35-player servers, 1,733 players means roughly fifty full servers. If the game is popular, the concurrency is limited by how many servers the studio's infrastructure will open.
Why these numbers will be wrong by the time you read them
Launch-window numbers move daily. The first two weeks of a Roblox game are the steepest part of the curve, and a snapshot from 1 November is a photograph, not a trend.
That is why every number on this page carries its timestamp. If you are checking whether the game is growing, compare the same metric at two times rather than comparing different metrics at one time.
Reading the numbers like a player
| If you see... | It probably means | What to do |
|---|---|---|
| High online, low favourites | A lot of curious first-timers | Expect crowded ponds and empty nests |
| Low online, high favourites | A small committed base | Expect quiet valleys and organised families |
| Visits climbing fast | Launch momentum | Servers will be busy at peak hours |
| Visits flat, online flat | A settled population | The game is what it is; play for the loop |
For Broodwing specifically, the picture on 1 November is a game in its launch surge: visits high, favourites modest, concurrency healthy. That is the profile of a game that has found players but not yet converted them into a community.
The studio's other number
Realistics Studios' other game, Village Survival TESTING, had 130,706 visits and 64 players online at the same snapshot. Broodwing is roughly five times its size in visits and far ahead in concurrency, which makes Broodwing the studio's main product right now.
That matters for players: a studio with one big game and one small one will put its updates where the players are. The cross-game page covers the shared pass and what the two games have in common.
Checking the numbers yourself
The game page on Roblox shows visits and favourites directly, and the player count is visible on the same page. Both update continuously, so the numbers you see will differ from the ones here.
If you want the dated record rather than the live one, the release timeline keeps the launch-window figures with their dates attached, and the game passes page has the paid-side numbers - six passes, five prices, 1,650 R$ for the set.
Why this page exists
Most guide sites for a new Roblox game repeat the same description and skip the data. For a game this young, the data is the most useful thing on the site: it tells you whether the valley will be crowded, whether the studio is still shipping, and whether the pass you are considering is part of a growing set or a one-off.
The numbers here come from the Roblox game record and the game-passes API on 2026-11-01, and they are labelled with that date everywhere they appear.


